LACUNA
An energetic girl and a spirit with secrets set out to heal their broken worlds.
A 2D hand-animated game, built by artists, for dreamers.
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Haro
A young girl with an unbreakable spirit, Haro is thrown into a world she no longer recognizes. The meadows are burning, the mountains are crumbling, and her parents are no where to be found.
Mustering strength she never knew she had, Haro dives deep into this newly splintered world. Only by the thread of love and trust can she break the surface.
A broken spirit with a sordid past stumbles upon the last living thing in Kaigal: a human girl. Rejuvenated by her immense will to survive, Nama quickly rallies her to his cause.
Playful, mischievous, and not entirely whole, Nama sets out to right his wrongs, and perhaps make a friend that will love him despite his flaws.
Restless in the early morning and itching to see the giants carved into the desert cliffs, Haro sneaks away from her sleeping parents on the commuter train back to the big city. Little did she know that it would be the last time she'd see them.
Haro and a spirit named Nama, both broken and alone, come together to find a way forward. They don't speak the same language, and they don't have the same goals, but that won't stop them from forging a bond stronger than life.
Join them, and heal their worlds.
Lost memory items are scattered around the world for Haro to collect. With them, she can heal broken spirits and gain important information.
Gwyn Conaway
Los Angeles, USA
Art Director, Character Lead
Rio de Janeiro, Brazil
Environment Lead
Manchester, UK
Environment Artist
Hong Kong, HK
Props Lead, Line Art Lead
Los Angeles, USA
Character Artist, Animator
Victoria, Canada
Writer, Level Designer
Azores, Portugal
Layout Artist, Animator
We couldn't do this without our superheroes!
Forrest Wheeler
Seattle, USA
Demo Composer & Programmer
Maria Kercher
Brasilia, Brazil
Cut Scenes Key Animator